Current:Home > Contact'Dead Space' Review: New voice for a recurring nightmare -Infinite Profit Zone
'Dead Space' Review: New voice for a recurring nightmare
View
Date:2025-04-26 09:59:18
Imagine a haunted house attraction you first visited fifteen years ago. The wallpaper is peeling, the paint cracking, the animatronic ghosts jerky and faded.
Then imagine someone knocks it down and rebuilds it brick-by-brick. They plaster the walls, haul in spookier ghouls, add frightening new pictures to the frames.
You approach the house with trepidation — how could it possibly replicate the scares and thrills you so fondly remember? But by the time you leave, you can't stop smiling.
That's exactly what makes this year's Dead Space remake so exciting. It proves that a timeless game built on a solid foundation can feel as fresh in 2023 as it felt in 2008 — for newcomers and aficionados alike.
Shock to the system
Your journey begins and ends in outer space — humans have run out of resources on Earth and now travel the stars in search for more. You play as Isaac Clarke, a systems engineer following a distress beacon sent by the USG Ishimura, a massive ship equipped with mining capabilities that crack open planets to extract their minerals and ores.
Of course, things go wrong immediately. Your vessel crashes into the Ishimura, your crew members get separated or die, and you'll soon have to fight for your life against unspeakable horrors. Bodies litter the floors, cryptic warnings written in blood cover the walls, and the few survivors have completely lost their minds.
So it's up to Isaac to find his girlfriend — who was trapped on the Ishimura — and escape. Throw in an insane scientist and hostile alien life, and you've checked off some of sci-fi horror's most common tropes. But while it's not exactly new, Dead Space still feels like a proper tribute to the stories that came before it, from Event Horizon to Alien.
But there's one big change to the classic game, one that fans of the original may struggle with:
Isaac talks now.
Finding a new voice
2008's Isaac Clarke was as mute as he was fearless as he battled monsters and maniacs alike, his face always obscured by his helmet. Sure, he opened up in Dead Space 2 and 3, but Clarke's initial silence contributed to the first game's sense of mystery and isolation.
This time, developer Motive Studio tapped Gunner Wright, the same actor who portrayed Clarke in the old sequels, to reprise the role. His dialogue fleshes out some of the story and characters, but it doesn't feel excessive — and he's certainly not as chatty as many contemporary heroes.
Other tweaks are comparably measured. Aside from some script changes, this Dead Space plays nearly identically to the first, with updated visuals and audio that amplify its engaging and terrifying ambience. The game also trades the original's frustrating 3D map for a 2D one, which makes it much easier to see where you're going.
Rip and tear
The fights are still as brutal as ever, though. Dead Space pits Isaac against hordes of Necromorphs: mutated remnants of the crew of the Ishimura.
Over time, the game will teach you to use your growing arsenal to counter different types of Necromorphs. Each of the guns has a primary and secondary attack to give you the flexibility you'll need to take down each wave of horrifying creatures.
Isaac also gets some nifty powers. His stasis ability slows down enemies and his kinesis module lets you throw objects like explosive canisters for massive AOE damage. Both are key to survival, and switching between guns, stasis, and kinesis is — quite literally — a blast.
The controls also all feel smooth, but Zero-G sections can get confusing when you're trying to make out the floor from the ceiling with Necromorphs flying at you from all angles. While that disorientation must be intentional, the refined combat mechanics far outweigh any resulting irritation.
If it ain't broke...
Even as the graphics and audio benefited from the remake treatment, much of the user interface and environmental design needed no improvement.
Directly inspired by Resident Evil 4, Dead Space expanded on the over-the-shoulder camera and minimalist HUD. Isaac's health bar and stasis meter literally glow on his suit; they aren't abstractions that only the player can see. He can even light a path to the next objective to make all the backtracking less confusing.
But it's the USG Ishimura's implicit storytelling that really makes it a legendary horror setting, on par with Resident Evil 2's police station or Resident Evil 1's Spencer Mansion. You don't need to be told what happened, you can see for yourself just how chaotic and bloody the Necromorph takeover went by walking the halls.
The ship rarely provides real sanctuary, either. Even in what appear to be "safe" rooms where loot abounds, you're always vulnerable to ambush. You'll be kept on your toes throughout the roughly twelve-to-fifteen hour journey.
As game remasters and remakes continue to flood the market, developer Motive Studio distinguishes itself by preserving an original masterpiece in all its dignity, while still improving upon it with modern tune-ups. This haunted house is well worth another visit.
James Perkins Mastromarino contributed to this story.
veryGood! (78)
Related
- Hackers hit Rhode Island benefits system in major cyberattack. Personal data could be released soon
- Britney Spears Condemns Security Attack as Further Evidence of Her Not Being Seen as an Equal Person
- The SEC sues Binance, unveils 13 charges against crypto exchange in sweeping lawsuit
- Scientists Say Pakistan’s Extreme Rains Were Intensified by Global Warming
- Louvre will undergo expansion and restoration project, Macron says
- A Plan To Share the Pain of Water Scarcity Divides Farmers in This Rural Nevada Community
- International Commission Votes to Allow Use of More Climate-Friendly Refrigerants in AC and Heat Pumps
- And the award goes to AI ft. humans: the Grammys outline new rules for AI use
- Google unveils a quantum chip. Could it help unlock the universe's deepest secrets?
- Listener Questions: the 30-year fixed mortgage, upgrade auctions, PCE inflation
Ranking
- Newly elected West Virginia lawmaker arrested and accused of making terroristic threats
- And the award goes to AI ft. humans: the Grammys outline new rules for AI use
- Pump Up the Music Because Ariana Madix Is Officially Joining Dancing With the Stars
- For Many, the Global Warming Confab That Rose in the Egyptian Desert Was a Mirage
- McConnell absent from Senate on Thursday as he recovers from fall in Capitol
- Matthew McConaughey and Wife Camila Alves Let Son Levi Join Instagram After “Holding Out” for 3 Years
- In a Strange Twist, Missing Teen Rudy Farias Was Home With His Mom Amid 8-Year Search
- Western Forests, Snowpack and Wildfires Appear Trapped in a Vicious Climate Cycle
Recommendation
The city of Chicago is ordered to pay nearly $80M for a police chase that killed a 10
International screenwriters organize 'Day of Solidarity' supporting Hollywood writers
Journalists at Gannett newspapers walk out over deep cuts and low pay
Inside Clean Energy: Some EVs Now Pay for Themselves in a Year
All That You Wanted to Know About She’s All That
Warming Trends: Climate Insomnia, the Decline of Alpine Bumblebees and Cycling like the Dutch and the Danes
Inside Clean Energy: Navigating the U.S. Solar Industry’s Spring of Discontent
Q&A: How White Flight and Environmental Injustice Led to the Jackson, Mississippi Water Crisis